周报 第24期
- ReSTR GI: Path Resampling for Real-Time Path Tracing
- an effective path sampling algorithm for indirect lighting.
- screen-space spatio-temporal resampling principle.
- algorithm achieves MSE improvements ranging from 9.3x to 166x in test scenes.
- Industries of Titan Localization
- top 5 ray tracing sessions for graphics developers
- need a nvidia developer program member. free to register.
- ray tracing in one weekend by pete shirley
- incorporating real-time ray tracing in autodesk’s next-generation viewport system
- real-time ray-traced effects for cad: a developer story
- from production rendering with v-ray gpu to real-time ray tracing with chaos vantage
- not just for games: applyging nvidia real-time denoisers in advanced immersive virtual prototyping.
- 虚幻引擎5下载学习资源汇总
- 下载UE5、源码、古代山谷
- 学习资源