周报 第23期
- everything technical about metro exodus upgrade for ps5 and xbox
- How to get the most out of Smart Access Memory(SAM) - GPUOpen
- A polarizing Filter Function for Real-Time rendering
- Using asynchronous compute on Arm Mali GPUs
- Lightness
- What’s new in Metal at WWDC21-Everthing about the Metal API
- Zero-Variance Transmittance Estimation
- Rearchitecting Spatiotemporal Resampling for Production
- Appearance-Driven Automatic 3D Model Simplification
- My toy renderer
- Substance 3D Stager - Adobe
- Trace All the Rays