周报 第31期
- 2D Lighting with Hard Shadows
- 2D Lighting with Soft Shadows
- Using Vulkan Subpasses in UE4 or Performant Tone Mapping on Quest
- Loads,Stores,Passes,and Advanced GPU Pipelines
- 5 ways to draw an outline
- Line Drawings from 3D Models
- Renderings on the State of the Art in Rendering(2018)
- Physically based shading references(2019)
- Intel OSPRay
- Free GDC Valut 2021