周报 第25期
- What is Vulkan Compute?
- The Missing Guide to Modern Graphics APIs - 2. PSOs
- Moving Basis Decomposition
- My toy render - scene management
- ray tracing class
- intro,model, sampling,transformations
- rays,intersection
- scene,reflection,refraction
- materials-I(BRDF)
- materials-II,Importance Sampling
- integrators,accelerator,hw rendering
- wrap up,competition results
- The Reference Path Tracer - ray tracing gems II
- Help and Resources for Unreal Engine
- Search the engine source
- Unreal Slackers Discord
- Engine Feature Samples
- UE4 AnswerHub
- Unreal Engine Forums
- Searching “Unreal Engine 4” on Github
- Unreal Marketplace Search
- Unreal Developer Network
- Unreal Engine 4 Documentation
- Unreal Engine Communtiy Wiki
- and other tweek accounts, github repo