Rendering Weekly 032

周报 第5期

A Failed Adventure in Avoiding Temporal Anti-Aliasing

  • 一篇关于TAA的博文
  • find a way to avoid a need to use temporal anti-aliasing in a production context.
  • Main pass TAA的一些局限性:
    • Smearing/ghosting from games with TAA.
    • Transparent effects, uv animated objects, etc look bad
    • Lost high frequency details in materials like from normal maps or lights
    • geometric aliasing, specular aliasing, material aliasing, temporal aliasing.
    • MSAA, FXAA
    • MSAA + runtime SAA + general authoring considerations + some form of temporal SMAA
    • 在文末有相关的抗锯齿的链接

Unreal engine tips and tricsk

  • “Level Bookmarks”: CTRL + Any #Key
  • Show FPS & Memory
  • Game Gets Mouse Control
  • Snap Actor to Floor
  • Game Mode: “G” Key
  • Actor Focus: “F” Key
  • Content Browser Filter: “Filters” button
  • Point Light Hotkey: “L” key
  • Reroute Nodes
  • Character Movement Speed
  • Show Collision: “Alt + C” Keys
  • Blocking Volumes
  • Static Mesh Collision
  • World & Local Space
  • Copy / Paste Values
  • Save on Compile
  • Blueprint Bookmarks
  • Measure Tool: Middle Mouse Button
  • Find in Content Browsers: “CTRL + B” Keys

Misc

  • Blend Swap - 3d模型资源网站,可以注册免费下载。
  • Alex - the Lead Graphics Programmer at ZeniMax Online Studios.