周报 第5期
A Failed Adventure in Avoiding Temporal Anti-Aliasing
- 一篇关于TAA的博文
- find a way to avoid a need to use temporal anti-aliasing in a production context.
- Main pass TAA的一些局限性:
- Smearing/ghosting from games with TAA.
- Transparent effects, uv animated objects, etc look bad
- Lost high frequency details in materials like from normal maps or lights
- geometric aliasing, specular aliasing, material aliasing, temporal aliasing.
- MSAA, FXAA
- MSAA + runtime SAA + general authoring considerations + some form of temporal SMAA
- 在文末有相关的抗锯齿的链接
Unreal engine tips and tricsk
- “Level Bookmarks”: CTRL + Any #Key
- Show FPS & Memory
- Game Gets Mouse Control
- Snap Actor to Floor
- Game Mode: “G” Key
- Actor Focus: “F” Key
- Content Browser Filter: “Filters” button
- Point Light Hotkey: “L” key
- Reroute Nodes
- Character Movement Speed
- Show Collision: “Alt + C” Keys
- Blocking Volumes
- Static Mesh Collision
- World & Local Space
- Copy / Paste Values
- Save on Compile
- Blueprint Bookmarks
- Measure Tool: Middle Mouse Button
- Find in Content Browsers: “CTRL + B” Keys
Misc
- Blend Swap - 3d模型资源网站,可以注册免费下载。
- Alex - the Lead Graphics Programmer at ZeniMax Online Studios.