Rendering Weekly 031

周报 第4期

GameTechDev-github

  • TAA - Intel Graphics Optimized Temporal Anti-Aliasing (TAA)
  • MakedOcclusionCulling - code for paper “Masked Software Occlusion Culling”.
  • OcclusionCulling - CPU-based occlusion culling tech.
  • VRS-DoF - Variable Rate Shading and Depth of Field.
  • ASSAO - Adaptive Screen Space Ambient Occlusion.

Misc