周报 第3期
Geame Developers Conference 2019(Intel)
- Scalability for All: Unreal Engine 4 with Intel
- The Architecture of 11th Generation Intel Processor Graphics
- Get Multicore Differentiation & Integrated Graphics Performance
- How to Fix Performance Woes
- Create a Scalable and Destructible World in HITMAN 2
- Open source Denoising for Lightmaps in Unity
- Accelerate Large-Scale Inverse Kinematics
- Simple Single Instruction Multiple Data(SIMD) with Intel Implicit SPM Program
Removing Cpu-Gpu sync stalls in Galactic Civilizations 3
- Galactic Civilizations 3
- Intel Graphics Performance Analyzers(GPA): Frame and Trace capture-replay tools
- Spottting the issue by GPA & Fixing the issue
- Importance of GPU profiling tools during game development
守望先锋的游戏架构和网络代码
- youtube
- 实体-组件-系统
Miscs
- SoapFlow-github - a fluid simulation of a 2D soap film.
- Isetta Engine - build a game engine in 3 months.