Rendering Weekly 034

周报 第7期

Computer Graphics in SAARLAND University

  • Realistic Image Synthesis: Mathematical concepts and algorithm that used to simulate the propagation of light
  • Computer Graphics 1: theoretical and practical for foundations
  • GPU Programming: CUDA

Misc

Currently Principal Technical Artist at Epic Games, worked at Epic Games for over 13 years.
Started as a level designer and transitioned into enviroment art, technical art and even a bit of programming.

This page contains a collection of tutorial, articles, downloads, blogs, tips, and a wealth of other Unreal Engine
4 resources that I have stumbled across and would like to share with the Unreal communitiy.

Papers for Pacific Graphic 2020, with implementation in OpenGL, Shadertoy, pbrt-v3.

Paper for ACM SIGGRAPH Talk 2019, with Video and code.

paper for siggraph 2007