周报 第21期
80lv
一个给游戏开发者,数字艺术家,动画师,游戏爱好者,CGI和VFX的工业前沿平台,内容主要包括:Environment Art, Character Art, VFX, Mateirals, Props, GameDev, Animation.
80 LEVEL is an industry-leading platform for game developers, digital artists, animators, video game enthusiasts, CGI and VFX specialists.
UE4.22渲染数据管线重构和动态instancing
- 3A级游戏引擎都有动态合并instance功能
- UE4.21前的管线不支持instance功能
- UE4.22的解决方案是:MeshDrawCommand
- 新管线的好处之一就是可以减少CPU overhead
- GPU处理更多的任务是游戏引擎发展的下一个趋势
UE4 渲染系统设计浅析
- 基本图形渲染流程
- 现代图形API与UE4渲染系统设计
- 现代图形API专注于CPU资源利用率上的改进
Unreal Engine Kickstart for Developers
- World Building Kickstart
- Rendering Kickstart
- Animation Kickstart
- Engine Structure Kickstart
- Programming Kickstart
- Blueprint Kickstart
- Character Kickstart
- 非常棒的教程,特别是在UE4做开发的程序员。
Join Epic Games Sjoerd de Jong and Mario Palmero as they break down different facets of Unreal Engine. Each course holds a discussion on the history and philosophy, a schematic breakdown and tips and tricks for different parts and workflows of Unreal Engine.