Rendering Weekly 021

周报 第21期

80lv

一个给游戏开发者,数字艺术家,动画师,游戏爱好者,CGI和VFX的工业前沿平台,内容主要包括:Environment Art, Character Art, VFX, Mateirals, Props, GameDev, Animation.

80 LEVEL is an industry-leading platform for game developers, digital artists, animators, video game enthusiasts, CGI and VFX specialists.

UE4.22渲染数据管线重构和动态instancing

  • 3A级游戏引擎都有动态合并instance功能
  • UE4.21前的管线不支持instance功能
  • UE4.22的解决方案是:MeshDrawCommand
  • 新管线的好处之一就是可以减少CPU overhead
  • GPU处理更多的任务是游戏引擎发展的下一个趋势

UE4 渲染系统设计浅析

  • 基本图形渲染流程
  • 现代图形API与UE4渲染系统设计
  • 现代图形API专注于CPU资源利用率上的改进

Unreal Engine Kickstart for Developers

  • World Building Kickstart
  • Rendering Kickstart
  • Animation Kickstart
  • Engine Structure Kickstart
  • Programming Kickstart
  • Blueprint Kickstart
  • Character Kickstart
  • 非常棒的教程,特别是在UE4做开发的程序员。

Join Epic Games Sjoerd de Jong and Mario Palmero as they break down different facets of Unreal Engine. Each course holds a discussion on the history and philosophy, a schematic breakdown and tips and tricks for different parts and workflows of Unreal Engine.

其他