Rendering Weekly 011

周报 第11期

文章

  1. physically based shading in theory and practice - siggraph 2020 course

  2. light shafts in the witcher 3

    逆向工程。分析巫师3的light shafts效果。

  3. best unreal engine books

    关于虚幻引擎开发的书籍推荐。

  4. best 10 unity books

    关于Unity游戏开发的书籍推荐。

  5. understand disney’s 12 principles of animation

    迪士尼动画的12条准则。

RSS

  • bartw:a Staff Software Engineer working at Google Research

Resources

  • graphics resources

    A few of my bookmarks related to game development and realtime graphics programming.