Rendering Weekly 006

周报 第5期

文章

  1. Creating shader animation in Unity

    为了避免使用大量的skinned mesh来制作FX,文章使用vertex shader来给类似小鼠的简单生物体做动画。

  2. A Scalable and Production Ready Sky and Atmosphere Rendering Technique

    Epic Games的2020年关于天空和大气渲染的论文。文章主要呈现了基于物理方法的星球的大气渲染,视角可以从地面到外太空。

  3. path tracing in shadertoy(1-3)

    分三部分,Basic Camera, Diffuse, Emissive; Image Improvement and Glossy Reflections; Fresnel, Rough Refraction & Absorption, Orbit Camera.

  4. Ambient Occlusion

    AO.

  5. Widespread error in Radiance HDR RGBE conversions

    broken RGBE image conversions used in the loading of Radiance HDR files are being spread widely