周报 第5期
文章
Creating shader animation in Unity
为了避免使用大量的skinned mesh来制作FX,文章使用vertex shader来给类似小鼠的简单生物体做动画。
A Scalable and Production Ready Sky and Atmosphere Rendering Technique
Epic Games的2020年关于天空和大气渲染的论文。文章主要呈现了基于物理方法的星球的大气渲染,视角可以从地面到外太空。
path tracing in shadertoy(1-3)
分三部分,Basic Camera, Diffuse, Emissive; Image Improvement and Glossy Reflections; Fresnel, Rough Refraction & Absorption, Orbit Camera.
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AO.
Widespread error in Radiance HDR RGBE conversions
broken RGBE image conversions used in the loading of Radiance HDR files are being spread widely