周报 第26期
- My toy render, part3: Rendering basics
- Rendering Visibility buffer
- g-buffer is large, often 20+ bytes per visibility sample and the sepration of shading work and visibility is incomplete
- replace the g-buffer with a simple visibility buffer that only sotres a triangle index and instance ID per sample
- an improved performance on bandwidth-limited GPU platforms, especially for high-resolution workloads
- Linearly Transformed Cosines
- aim to shade physically based materials with polygonal lights in real-time
- LTC, a new kind of spherical distribution, analytically integerated
- Rendering Visibility buffer
- Arm Mali GPU Training Series Ep 1.1 : Introduction to mobile systems - YouTube
- Advances in Real-Time Rendering in Games(2021)
- 2021 Course | Rendering Engine Architecture Course
- SpartanEngine - github
- Geek Blight - Debugging shaders in Vulkan using printf
- Slisesix (2008) - shadertoy
- My Unreal Engine Notes
- Getting Faster and Leaner on Mobile Optimizing Roblox with Vulkan - YouTube
- GDC Europe 2014: Unreal Engine 4 for Programmers