周报 第18期
UE5 Early Access
- UE5抢先体验版 - Unreal Engine Blog
- Nantie - Offical Documentation
- Lumen Gllobal Illumination and Reflection - Offical Documentation
Misc
- MagicaCSG - software - a free signed distance field 3d modelling and rendering application.
- What Are SDF Anyway? - Signed Distance Field.
- A VR Frame’s Life - VR application are rendering two images per frame, one for the left eye and one for the right.
- Graphics Pipelines for Young Bloods - mainly discuss the various tradeoffs different techniques including overdraw, memory storage, bandwidth, precision, coherence, complexity.
- Studing Gamut Clipping - Simon’s Tech Blog
- Beautiful Glitter Simulation…Faster Than Real Time - youtube
- Realistic Lighting in Justice with Mesh Shading - NVidia - NetEase introduced Mesh Shader support to Justice.
- RTX Racing Demo Showcases - Nvidia
- Introduction to Ray Tracing - Youtube