Rendering Weekly 004

周报 第4期

文章

  1. Introducing Ray Tracing in Unreal Engine 4

    基于DX12的RTX的UE4分支的简介。光线追踪和光栅化的简要对比,反射,阴影,AO,透明物体,天空光,全局光照。

  2. the other path-tracing

    pathtracer by technik. 涉及到triangle intersection, texture blending or BVH optimization。

  3. Daily Pathtracer
    toypathtrace by aras-p. 共有17个部分。

  4. Introduction to the jocabian and its use in graphics

    介绍了jacobian在图形学中的使用场景。

  5. Global illumination and Path Tracing

    scratchpixel 2.0的全局光照教程。

工具

  1. AMD RADEON GPU Profiler

    AMD的GPU性能工具。

  2. Mitsuba 2 - physically based renderer

    Mitsuba 2 is a research-oriented retargetable rendering system, written in portable C++17 on top of the Enoki library.

  3. smallpt: Global Illumination in 99 lines of c++

    一个简要完整的全局光照。

书籍

  1. the book of shaders

    This is a gentle step-by-step guide through the abstract and complex universe of Fragment Shaders.

资料

  1. Rendering Resource

    32 different 3D scenes that you can use for free in your rendering research, publications and classes.

课程

  1. ray tracing seminar

    Morgan McGuire关于高级图形学的课程。