周报 第4期
文章
Introducing Ray Tracing in Unreal Engine 4
基于DX12的RTX的UE4分支的简介。光线追踪和光栅化的简要对比,反射,阴影,AO,透明物体,天空光,全局光照。
-
pathtracer by technik. 涉及到triangle intersection, texture blending or BVH optimization。
Daily Pathtracer
toypathtrace by aras-p. 共有17个部分。Introduction to the jocabian and its use in graphics
介绍了jacobian在图形学中的使用场景。
Global illumination and Path Tracing
scratchpixel 2.0的全局光照教程。
工具
-
AMD的GPU性能工具。
Mitsuba 2 - physically based renderer
Mitsuba 2 is a research-oriented retargetable rendering system, written in portable C++17 on top of the Enoki library.
smallpt: Global Illumination in 99 lines of c++
一个简要完整的全局光照。
书籍
-
This is a gentle step-by-step guide through the abstract and complex universe of Fragment Shaders.
资料
-
32 different 3D scenes that you can use for free in your rendering research, publications and classes.
课程
-
Morgan McGuire关于高级图形学的课程。